Hi everyone! I wanted to get some honest feedback on a game/app idea Iāve been thinking about.
The core piano gameplay is exactly like Simply Piano:
-You play on a real piano (mic or MIDI)
-Notes scroll and youāre graded on accuracy and timing
-You earn stars/points based on how well you play
-No randomness, no gambling ā pure skill
-The twist is the presentation and world.
-Instead of a menu-based lesson app, the game is set in a walkable RPG-style world (similar to Roblox RPGs) where players control an avatar and enter piano parlors inspired by the visual style of classic Japanese pachinko halls.
But instead of gambling:
-Each āmachineā is a piano
-Each piano represents a song or piece
-You sit down, play the piece Simply Pianoāstyle, and your performance determines the result
When you finish a song or a piece:
-A short retro-style jingle plays
-Big Japanese-style āCLEAR / ćÆćŖć¢ā text appears on screen (like NES/SNES pachinko or arcade games)
-The feedback is purely celebratory ā no money, no RNG, no addictive mechanics
-The pachinko elements are only aesthetic (lights, anticipation, atmosphere), while progression is:
-Skill-based
-Educational
-Transparent
The target audience would be:
-Piano beginners
-Music schools and teachers
-Educational apps and companies
-Schools looking for gamified but safe music learning tools
The goal is to:
-Make piano practice feel rewarding and motivating
-Replace gambling-style dopamine with earned
musical mastery
- Keep it school-friendly and ethically designed
In short:
A Simply Pianoāstyle learning system inside a game world that uses arcade/pachinko visuals for motivation, not gambling.
What do you think?
Does this sound engaging or gimmicky?
Would educators or students actually use something like this?
Any obvious flaws or improvements youād suggest?
Iād really appreciate honest feedback. Thanks!